The Utrecht School of Arts has published a special magazine called "24/7" in October. There's an interview in it with me & my businesspartner Joep about starting our on company after graduating in 2011.
I've been trying to learn Blender 3D and I've been experimenting a bit. Here are some of my first results.
For the logo and styling of my design firm Cooking Fox, I started creating these little foxes. Here are some examples.
The Sodexo Flash Survey is a web-application that makes it easier for restaurantmanagers of Sodexo Education The Netherlands to ask students eating at their restaurants about the quality of their food and service.
These usercase scenarios have helped Zebra Technologies to conceptualize an innovative webservice, which they are developing right now.
On the 24th of November, 2011, Vinni has won the iZovator Award 2011, awarded for the best innovavtive idea for healthcare.
The styling and artwork for Cooking Fox, the design company I started after my graduation in 2011.
Battle for Dondervoort is an educational social game made for the Dutch Association of Fortified Cities.
For my graduation as Master of Arts "Design for Digital Cultures", I wrote a supportive narrative for the project Vinni named "Client-centred communication in long term care". It explores the question if and how client-centred communication in long term care can be improved by digital technology and design.
Vinni is a mobile application that makes it easier for people with a cognitive disability to express their opinion.
For the School of Arts in Utrecht, I designed a character / logo called "Ludo".
The visual design for the new wordpress website of the Labour Party (PvdA) in the city of Hilversum.
For the project of Steamtravels, I wrote a research paper on Gender Balance. It explores the question whether and how it is possible to create a game that is equally attractive to both boys and girls.
Steamtravels is an educational promotion game for kids between 8 and 11 years old, made for The Railway Museum in Utrecht, The Netherlands.
Concept webapplication for Transavia.com that was based on customers finding their travel destinations through inspiration and visual guidance.
Kunstenaars in de klas (artists in the classroom) is a platform where professional artists can promote themselves and show what projects they have running.
MyWardrobe is a future concept for a mobile app that encourages teenage girls to start swapping clothes with eachother and reduce oversonsumption in fashion.
The Independent Living Scotland exhibition last week was a succes! We have had lots of very positive reactions about our prototype.
I have been selected to participate in the masterclass "Vision 2020" that takes place in october at the international design school in Kolding, Denmark! This intensive 10-day workshop is about the design of "concepts for everyday life in 2020".
Next week, I will be exhibiting my design for WKZ in the clouds at the Independent Living Scotland conference in Glasgow!
I decided to upload some sketches I made during the design of our flying simulator 'Hospital in the Cloud'. Take a look!
WKZ in the clouds is a flying simulator for children in a wheelchair. The main purpose of this interactive installation is to give children, who are bound to their wheelchairs in daily life, a sense of freedom through flying.
KliMax is a serious game with a sexual humorous twist to create more awareness about the climate crisis under young people between 16 and 30 years old.
iLight is a design for an iPhone apllication to program and control stage lighting, in addition to the standard lighting consoles.
Defqon 1 is a hardstyle dance-festival that is annually held at Almere Strand.
Ownage is an applied game concept that combines gaming with schoolwork.
This summer, I went on vacation to Vietnam and Cambodia. Here are some drawings I made during my stay there.
For an assignment, we had to create a logo for ourselves, based on our own name. Here are some sketches and thoughts about that.
Turn 'n Play is a musical cube that enables people to create their own music in any public room by walking from one table to the other.